{"id":2270,"date":"2026-04-10T22:54:52","date_gmt":"2026-04-11T02:54:52","guid":{"rendered":"https:\/\/alexandrakitty.com\/?p=2270"},"modified":"2026-04-11T00:42:52","modified_gmt":"2026-04-11T04:42:52","slug":"video-games-gen-x-filters-and-the-truth-about-ai","status":"publish","type":"post","link":"https:\/\/alexandrakitty.com\/index.php\/2026\/04\/10\/video-games-gen-x-filters-and-the-truth-about-ai\/","title":{"rendered":"Video Games, Gen X Filters, and the Truth about AI."},"content":{"rendered":"\n<p class=\"\">Impossible Mission is still the most honest title anyone ever gave a video game. As a Gen X kid on a C\u201164, I loaded that cartridge with no manual, no walkthrough, no YouTube hints, just a disk, a joystick, and a lot of \u201cAAAAAgggghhhh!\u201d as the little black and white sprite plunged to its doom over and over again. My friends burned out. They decided the game was cursed and unplayable. I kept going, not because the game was fair, but because I was stubborn enough to brute\u2011force it. For my generation, that was what \u201cbeing good with computers\u201d meant: surviving hostile software until you somehow forced it to yield.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"1024\" src=\"https:\/\/alexandrakitty.com\/wp-content\/uploads\/2026\/04\/IMP.jpg\" alt=\"\" class=\"wp-image-2271\" srcset=\"https:\/\/alexandrakitty.com\/wp-content\/uploads\/2026\/04\/IMP.jpg 1024w, https:\/\/alexandrakitty.com\/wp-content\/uploads\/2026\/04\/IMP-300x300.jpg 300w, https:\/\/alexandrakitty.com\/wp-content\/uploads\/2026\/04\/IMP-150x150.jpg 150w, https:\/\/alexandrakitty.com\/wp-content\/uploads\/2026\/04\/IMP-768x768.jpg 768w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"\">That game logic became the template for everything else. We were told that creative careers worked the same way: most people fall into the pit; a chosen few clear the impossible jump. Comics, bands, novels, scripts: every path was framed as an ordeal where suffering proved you were worthy. If you made it through the maze of rejections, unpaid internships, and gatekeepers, you didn\u2019t just succeed; you earned a mythic status. Being \u201cthe one who beat the system\u201d became a moral identity, not just a r\u00e9sum\u00e9 line.<\/p>\n\n\n\n<p class=\"\">So when AI walked onto the screen, my cohort did not see a tool. They saw a cheating NPC that had spawned at level 99. They had spent decades playing Impossible Mission with a single life and no map, and suddenly a new entity appears that can produce acceptable prose, illustrations, and music without grinding through the old cartridge. Of course they hate it. AI doesn\u2019t just threaten their job security; it threatens the story they tell themselves about why they deserve to be in the room. It turns their personal trauma campaign into optional content.<\/p>\n\n\n\n<p class=\"\">That is the emotional core of a lot of AI doomerism. If your identity is built on \u201cI suffered and therefore I am legitimate,\u201d then anything that lowers the difficulty setting looks like an attack on your humanity. You will invent any narrative to preserve the old ladder: the machine is stealing souls, the work is \u201cfake,\u201d the output is inherently corrupt. Underneath all the rhetoric about ethics and originality is a much pettier grievance: You changed the rules after I finally learned them.<\/p>\n\n\n\n<p class=\"\">Younger doomers often inherit this script without noticing. They are the \u201cold souls\u201d who were praised for being serious and world\u2011weary. Teachers and editors told them they were more mature than their peers, which is adult\u2011speak for \u201cyou agree with my generational anxieties.\u201d They learned to identify upward, toward Gen X mentors and early\u2011millennial gatekeepers, instead of sideways with their own cohort. They absorbed a scaffolding that says: real art requires suffering, real writers hand\u2011craft every sentence, real musicians don\u2019t use shortcuts, and technology is always a patch away from betrayal.<\/p>\n\n\n\n<p class=\"\">When AI shows up, they simply recycle the hand\u2011me\u2011down lines. Any use of tools becomes \u201ccheating.\u201d Any attempt to make the level less punishing is framed as cowardice or decadence. They have never actually lived in a world without digital shortcuts, but they cling to a nostalgic purity they themselves never experienced, because someone older told them that is what authenticity looks like. In that sense, Gen X doomerism is a cultural export: backward\u2011compatible paranoia masked as wisdom.<\/p>\n\n\n\n<p class=\"\">The myth relies on another convenient fiction: that pre\u2011AI creativity was pure, and AI is the first contamination. This is laughable. Pre\u2011AI culture was already industrially templated. Hollywood ran on three\u2011act structure and beat sheets. Publishing favored franchise bibles and house styles. Pop music ran through the same chord progressions. Journalism was throttled by style guides and SEO checklists. The people now clutching pearls about \u201cmachine\u2011generated sludge\u201d had no problem with standardized tests, coverage notes, focus groups, and content farms. They were perfectly content with formula as long as the formulas were controlled by their own institutions.<\/p>\n\n\n\n<p class=\"\">What AI violates is not purity; it violates hierarchy. It hands certain capabilities to people who didn\u2019t climb the sanctioned ladder. It lets someone who never paid their dues in the usual way get a passable draft, a mock\u2011up, a layout, a prototype. From a Gen X doomer\u2019s perspective, that feels like someone hacked the arcade cabinet and started giving out infinite lives. The instinctive reaction is to shout that the high score is now meaningless, not because the game itself got worse, but because other people might finally get to play it on easier terms.<\/p>\n\n\n\n<p class=\"\">The reason I don\u2019t share the panic is that I never stopped at beating the cartridges. I was also the girl who sat down and coded her own games, then signed up for every computer class she could find, including the first AI course my alma mater ever offered. That shift matters. A video game tests a narrow skill set; it can tell you whether you can time a jump or memorize a pattern, but beating a villain teaches you nothing about how hardware works, how software is built, or what new worlds you can create with it. Once you cross that line, from player to maker, from consumer to builder, the doomer narrative stops making sense. You stop obsessing over whether the boss is \u201cfair\u201d and start asking what you can do with the machine instead.<\/p>\n\n\n\n<p class=\"\">From that vantage point, AI isn\u2019t the final boss; it\u2019s a patch. It is a messy, imperfect update that exposes how much of what we called \u201ctalent,\u201d \u201cmerit,\u201d or \u201cauthenticity\u201d was actually endurance inside a badly designed level. It doesn\u2019t magically democratize everything, but it makes it harder to pretend that suffering was ever a reliable measure of worth. You can still choose to play on hard mode if you enjoy it. What you can\u2019t do, in good faith, is insist that everyone else must suffer exactly as you did or be declared illegitimate.<\/p>\n\n\n\n<p class=\"\">Gen X AI doomers aren\u2019t prophetic. They are nostalgic for a time when gatekeeping felt like justice because they happened to be on the winning side of it. They want the game to stay impossible so their victory never loses its shine. I would rather redesign the level.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Impossible Mission is still the most honest title anyone ever gave a video game. As a Gen X kid on a C\u201164, I loaded that cartridge with no manual, no walkthrough, no YouTube hints, just a disk, a joystick, and a lot of \u201cAAAAAgggghhhh!\u201d as the little black and white sprite plunged to its doom [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"om_disable_all_campaigns":false,"footnotes":""},"categories":[1],"tags":[],"class_list":["post-2270","post","type-post","status-publish","format-standard","hentry","category-alexandra-kitty"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/alexandrakitty.com\/index.php\/wp-json\/wp\/v2\/posts\/2270","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/alexandrakitty.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/alexandrakitty.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/alexandrakitty.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/alexandrakitty.com\/index.php\/wp-json\/wp\/v2\/comments?post=2270"}],"version-history":[{"count":2,"href":"https:\/\/alexandrakitty.com\/index.php\/wp-json\/wp\/v2\/posts\/2270\/revisions"}],"predecessor-version":[{"id":2273,"href":"https:\/\/alexandrakitty.com\/index.php\/wp-json\/wp\/v2\/posts\/2270\/revisions\/2273"}],"wp:attachment":[{"href":"https:\/\/alexandrakitty.com\/index.php\/wp-json\/wp\/v2\/media?parent=2270"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/alexandrakitty.com\/index.php\/wp-json\/wp\/v2\/categories?post=2270"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/alexandrakitty.com\/index.php\/wp-json\/wp\/v2\/tags?post=2270"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}